Article DJKS The making of Wattam: 'It's about how you play with the system'

The making of Wattam: 'It's about how you play with the system'

by
Keith Stuart
from Technology | The Guardian on (#DJKS)
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Robin Hunicke, producer of Journey, on the joyous celebration of friendship and intuition she has developed with Katamari creator Keita Takahashi

Robin Hunicke, the CEO of San Francisco-based game studio Funomena, is kind of worried. We're standing in a corner of the Los Angeles convention centre amid the cacophany of the E3 games expo. Metres away, a large crowd has gathered around the game she has brought to show off. It is called Wattam. It is not a typical E3 game. There are no guns, there is no dark, cyberpunk imagery. On the screen a small group of apples is being chased by a toilet.

"I'm the first to say: 'I don't know if you've noticed, but the person running this company has no idea what she's doing,'" says Hunicke. "I've never been a CEO before, I literally have no experience in marketing or PR. I have a very weird feeling about being on camera. I may not be the best person. I may not be cut out for this job."

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