Everybody's Gone to the Rapture: writing a score for the end of the world
by Keith Stuart from Technology | The Guardian on (#FWJ1)
How this very English view of the apocalypse communicates to the player through music, sound and song
Silence is rare in Everybody's Gone to the Rapture - which is strange because everybody is dead.
This elegiac adventure game, set in a rural area of Shropshire, imagines the end of humanity coming, not as a nuclear bang, but as a soft, almost seductive whimper. The player finds themselves in an abandoned village shortly after a devastating event of some kind, and by exploring the buildings, pathways and woodlands, must try to piece together what has happened.
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