Article FWJ1 Everybody's Gone to the Rapture: writing a score for the end of the world

Everybody's Gone to the Rapture: writing a score for the end of the world

by
Keith Stuart
from Technology | The Guardian on (#FWJ1)

How this very English view of the apocalypse communicates to the player through music, sound and song

Silence is rare in Everybody's Gone to the Rapture - which is strange because everybody is dead.

This elegiac adventure game, set in a rural area of Shropshire, imagines the end of humanity coming, not as a nuclear bang, but as a soft, almost seductive whimper. The player finds themselves in an abandoned village shortly after a devastating event of some kind, and by exploring the buildings, pathways and woodlands, must try to piece together what has happened.

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