Article GCYN Business must collaborate - without it the world is brutal and terrifying

Business must collaborate - without it the world is brutal and terrifying

by
Jonathan Rowson
from on (#GCYN)

Companies should simultaneously compete and work together, says Jonathan Rowson, but there is a moral case for loading the dice to support greater collaboration

I was recently introduced to Pandemic. Unlike zero-sum competition games such as chess, Pandemic is a cooperative board game that helps focus the mind on winning in the context of sustainability. The threat in Pandemic is the end of the world and, although the focus is public health rather than ecological collapse, the same principles apply.

In Pandemic, players have to cooperate to keep four virulent diseases under control and can only win or lose as a team that actively collaborates. In its emphasis on coordinating diverse forms of expertise (dispatcher, medic, scientist, researcher or operations expert) to address complex challenges, the game shares some overlaps with my view that climate change should be understood as problem with seven dimensions - science, law, technology, money, democracy, culture and behaviour.

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