Steam Machine – is this the future of living room gaming?
Valve's first PC-based consoles are to launch in November looking to compete with PlayStation and Xbox - here's how it works
For years, PC manufacturers have been desperate to get their machines into our living rooms. They've tried producing smaller sexier devices, aping the design sensibilities of dedicated games consoles and they've tried making them look functional and discreet like DVD players or set-top boxes. But largely, they have failed: most of us still keep our PCs on a desk, in a bedroom, study or office space.
Then in 2013, after years of rumours and speculation, Valve, the company behind the dominant online PC gaming store Steam, announced that it was making a new bid for the living room with its own PC-based console, the Steam Machine. However, it wouldn't manufacture the console itself, and there wouldn't just be one version. Keeping to the open philosophy of the PC market, there would be multiple manufacturers, making their own versions, with different specifications. The uniting factor would be that every Steam Machine would run a Linux-based operating system named SteamOS, and that they'd all come with the dedicated Steam controller - an innovative combination of traditional console joypad and computer mouse, developed in-house by Valve.
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