Assassin’s Creed: Syndicate review – a historical failure
While titles like Witcher 3 and Metal Gear Solid V have innovated on the open-world adventure, Syndicate is stuck in the past, in more ways than one
2015 has been a transformative year for open-world games, with standout releases like The Witcher 3: Wild Hunt and Metal Gear Solid V: The Phantom Pain revolutionising individual tenets of the genre, from narrative depth to mechanical breadth. Unfortunately, Assassin's Creed: Syndicate is not one of those progressive titles, and instead of continuing this year's trend of pushing toward higher expectations from triple-A blockbusters, Syndicate suffers from a litany of legacy issues that run the gamut from design to technical.
With a new studio, Ubisoft Quebec, making its Assassin's debut, Syndicate does occasionally suggest a desire to affect change in an annual juggernaut so large that it can barely be steered. However, the team seems essentially powerless when placed under such monumental time pressure. The small shifts toward better worlds, characters, and in particular sharper writing, get lost among problems that have pervaded the series since its peak in 2009.
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