Unravelling Yarny: how a little ball of wool won over the giants of gaming
by Chris Dring from Technology | The Guardian on (#SRZZ)
Chris Dring meets the man who turned a curious concept into one of the most eagerly awaited games
It was 6am on 15 June in LA, and Swedish developer Martin Sahlin was wide awake.
He had been for a while, anxiously preparing for "his moment" on stage, when he would announce Unravel - a 2D adventure game starring an anthropomorphised ball of yarn - to an audience of millions. It would be the culmination of the most unlikely of partnerships, proving that a tiny spark of genius can still make its mark on gaming's big hitters.
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