Sound secrets behind the perfect video game
by Will Freeman from Technology | The Guardian on (#109KG)
Sound designer John Broomhall describes his work, which embraces everything from field recording to complex maths
What is your role in audio?
I've worked in many different roles creating music and sound for games: composer, sound designer - including plenty of field recording - right through to in-house head of audio. I also co-founded the Game Music Connect series at the Southbank with composer James Hannigan and have chaired numerous game audio awards juries for Bafta.
What is field recording?
It's gathering audio source material by making bespoke recordings in the real world. It could be simple like recording the ambience in a building or a dog barking, or something much more complex: a multi-track recording of guns being fired, using 20 microphones to capture sound from all perspectives and angles for a first-person adventure game.