Article 1213A Jonathan Blow: 'I want to make games for people who read Gravity's Rainbow'

Jonathan Blow: 'I want to make games for people who read Gravity's Rainbow'

by
Calum Marsh
from Technology | The Guardian on (#1213A)
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Seven years after the release of his indie smash hit Braid, the reclusive designer is back with The Witness, a video game of seemingly endless perplexing puzzles

In the summer of 2008, at the beginning of what would become a sort of revolution in independent gaming, Jonathan Blow released his first game, Braid, on the Xbox 360's digital Live Arcade.

A time-manipulating, postmodern riff on Super Mario Bros, Braid was ecstatically well received, and today, less than a decade later, it has been assuredly welcomed into the canon - a high-water mark for indie gaming and a modern classic by any measure.

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