Article 12E28 Can Google’s AlphaGo really feel it in its algorithms? | John Naughton

Can Google’s AlphaGo really feel it in its algorithms? | John Naughton

by
John Naughton
from Technology | The Guardian on (#12E28)

When the game-playing system AlphaGo defeated a master of the Chinese game go five games to nil, its creators could not explain why. Is this a sign of intuitive AI?

Last week, researchers at the artificial intelligence company DeepMind, which is now owned by Google, announced an extraordinary breakthrough: in October last, a DeepMind computing system called AlphaGo had defeated the reigning European champion player of the ancient Chinese game go by five games to nil. The victory was announced last week in a paper published in the scientific journal Nature.

So what? Computers have been getting better and better at board games for yonks. Way back in the dark ages of 1997, for example, IBM's Deep Blue machine beat the then world chess champion, Garry Kasparov, at chess. So surely go, which is played not with six different pieces but black and white tokens - would be a pushover? Not so: the number of possible positions in go outnumber the number of atoms in the universe and far exceed the number of possibilities in chess.

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