Article 135RS Is the price of a video game ever really right?

Is the price of a video game ever really right?

by
Simon Parkin
from Technology | The Guardian on (#135RS)
The creator of The Witness has defended its 29.99 price tag. But how do you measure the true value of a video game?

Of all the bargains to be had in the Harrods New Year sale, none shines quite so ostentatiously as the store's 24-carat gold-plated Xbox One, sat in gaudy resplendence under thick, presumably ram-raid-proof Perspex. While the console (purportedly the only one of its kind) had endured an ego-shanking 3,500 discount to its original 5,999 price tag, it remains one of the most expensive pieces of video game hardware in the world. This will be of small comfort to the sulking internet commentators who, in the past few weeks, have bemoaned the launch price of the Oculus Rift, Facebook's forthcoming virtual reality headset. The technology, which will lead the VR charge in March, will cost 499 at launch (or around 1,000 for a package that includes a capable PC), much more than was previously expected.

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