Oculus SDK 1.3 brings asynchronous timewarp to Windows
by from Techreport on (#18HP9)
Version 1.3 of Oculus' PC software development kit is available today. This new release adds support for asynchronous timewarp, a useful rendering method for delivering a smoother VR experience.
Oculus describes timewarp as a technique that reduces perceived latency in VR . Timewarped frames are re-projected (or "warped") to correct for changes in the position of the wearer's head before they're sent to the VR headset itself. In the case of a frame that takes longer to render than the Rift's vsync interval, the application can timewarp the previous frame to ...