Article 1JV2V Tacoma – Gone Home meets 2001: A Space Odyssey

Tacoma – Gone Home meets 2001: A Space Odyssey

by
Keith Stuart
from Technology | The Guardian on (#1JV2V)

Award-winning studio Fullbright Company returns with another intriguing narrative adventure, this time set on a doomed space station where everything is recorded

Three years ago, The Fullbright Company helped to redefine the nature of narrative video game design. The tiny independent studio, based in Portland, Oregon, released Gone Home, a first-person exploration drama about a young woman who travels back to visit her family and finds nothing but an empty house.

Wandering the hallways and rooms alone, players used environmental clues such as audio recordings and notes to piece together what had happened. The game cleverly employed the tropes of survival horror (an abandoned house, rumours of a murder) to suggest there was a mystery or supernatural element to the story, thereby hooking players familiar with gaming conventions into the experience. But eventually we discover something much more human, grounded and emotionally complex. Gone Home wasn't about horror, it was about friendship, music and first love.

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