Scorpio rising: Microsoft's plans for Xbox One and the future of video games
Xbox execs Phil Spencer, Mike Ybarra and Shannon Loftis talk about Xbox One S, Scorpio, virtual reality - and why diversity is central to modern gaming
At the end of this year's E3 conference in Los Angeles, one thing seemed clear: although a lot of journalists left feeling that Sony had "won" the hype war with its games-focused press conference, everyone was actually talking about Microsoft. The company choose the event to announce, not one, but two new consoles: an updated version of the Xbox One with a simple "S" suffix, and a more powerful upgrade - codenamed Project Scorpio - due out next year.
The question on a lot of lips was, why? Why did Microsoft start its press briefing with Xbox One S, promising 4K compatibility, a new 40% smaller body and support for HDR gaming, only to apparently undermine the package by revealing Scorpio at the end? Due in late 2017, this intriguing iteration packs in eight CPU cores and promises six teraflops of processing power. And while Xbox One S will run 4K movies and promises to upscale games to that resolution, it'll be Scorpio that delivers true, native 4K gaming. So why not keep it secret for a few more months? Why instantly cannibalise the Xbox One S market before it has even launched?
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