David Kanter shows Nvidia GPUs use tile-based rasterization
A funny thing has happened every time we've set out to test polygon throughput using the Beyond3D test suite on Nvidia's Maxwell-and, more recently, Pascal-GPUs. Those chips have always delivered better performance in that test than their peak theoretical numbers would suggest. At least as far back as the GeForce GTX Titan X, we've suspected that Nvidia was using a technique called tile-based rasterization in its chips to increase their efficiency. Now, friend of TR David Kanter has applied a directed test of his own to Nvidia's Maxwell and Pascal chips to demonstrate that they are, in fact, using a form of tile-based rasterization. We won't spoil David's full article at Real World Tech for you here, but we will repost his video for your enjoyment.
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