Article 1Q1EY They quite literally don't make games the way they used to

They quite literally don't make games the way they used to

by
Guardian Staff
from Technology | The Guardian on (#1Q1EY)

The days of two developers making games in a shed are over. Newcastle's Ubisoft-owned Reflections shows that studio collaboration is key to 21st-century titles

Spend any time with your grandparents and at some stage the age-old phase "they don't make them like they use to" will pop up as nostalgia gets the better of them. Usually it's just the rose-tinted glasses talking, but for video games it's a fact: they quite literally don't make them like they used to.

Back in the 1980s, when the industry was in its infancy, games were often created by two-person teams consisting of one programmer and one artist. In the 1990s, sprites gave way to 3D modelling, and development teams mushroomed in size, hoovering up specialists in disciplines across animation, level design, character modelling and artificial intelligence.

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