Pokémon Go servers were hit by 50 times higher traffic than expected
by Alex Hern from Technology | The Guardian on (#1WGPD)
The game was the first to use a new Google feature that let developers share responsibility for keeping the servers up
If you played Poki(C)mon Go anywhere near its launch date, you probably noticed that it broke. A lot.
There was always the suspicion that its instability was because the servers were falling over under the weight of the traffic, but today, there's confirmation of that, from the unlikely source of Google.
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