Article 21SWD Dishonored 2 review – a clockwork world of exquisite challenge

Dishonored 2 review – a clockwork world of exquisite challenge

by
Simon Parkin
from Technology | The Guardian on (#21SWD)

Deliciously dark stealth adventure returns to tempt players into a trap-like city of wary guards and architectural puzzles

Dunwall, the briny, whale oil-guzzling capital of the first Dishonored game was a city defined by Dickensian hardship. This suited Corvo Attano, bodyguard to the empress, for whose murder he was framed, allowing him to squeeze through society's cracks and skulk unseen among the plague rats. For this sequel the setting has changed to the sun-bronzed (and in later stages, dust-blasted) Karnaca, an archipelago whose ports might offer an enviable holiday destination were it not for an infestation of murderous insects.

You play again as Attano or alternatively, the newly monarched Emily Kaldwin, a choice that must be made in the game's opening moments and adhered to until the final credits. Both are wrongfully accused of murder (although by the game's end, all but the most patient players will have blood on their hands). Both must flee the charges and pursue their accusers in the dark. At least Karnaca's high sun casts long shadows to hide in.

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