The month in games: Resident Evil, Zelda and a fear-scented candle
by Nick Gillett from Technology | The Guardian on (#2BXEJ)
The long-running franchise gets a virtual reality makeover and accompanying odour, while Nintendo launches Switch with the help of the princess
At the cinema, too many sequels feel like little more than tawdry cash-ins designed to capitalise on the success of an earlier film. The motivations for making video game sequels can be similarly ignoble, but there is one big difference: often video game sequels are better than the originals. Newer developers get better at making games every year, a process bolstered by improving technology. Worlds can be larger and more convoluted, sound and visuals get all-new Ultra HD sparkle.
Related: Resident Evil 7: Biohazard review - a masterclass in terror
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