Article 2CZRA A Lot Of The OpenGL Shader Cache Code Has Landed In Mesa

A Lot Of The OpenGL Shader Cache Code Has Landed In Mesa

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from Phoronix on (#2CZRA)
Timothy Arceri, who is now working for Valve (on the open-source AMD driver stack after leaving Collabora), has landed significant portions of his work built upon others for providing an on-disk shader cache within Mesa...
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