Article 2DY65 A Soft Implementation Of ARB_gpu_shader_fp64 Is Slowly Being Tackled For Mesa

A Soft Implementation Of ARB_gpu_shader_fp64 Is Slowly Being Tackled For Mesa

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from Phoronix on (#2DY65)
Last year there was a Google Summer of Code student working on a library to implement double-precision operations (FP64) in pure GLSL 1.30 as a benefit to older GPUs not having native FP64 capabilities. While that work didn't materialize as a solution in 2017 for those wanting "soft" ARB_gpu_shader_fp64 for being able to potentially expose OpenGL 4.0 on more R600g era GPUs, the work is ongoing...
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