Article 2FPT3 Tom Clancy's Ghost Recon Wildlands review: a prog rock opera of a game

Tom Clancy's Ghost Recon Wildlands review: a prog rock opera of a game

by
Dan Silver
from Technology | The Guardian on (#2FPT3)

WIth this extraordinarily large game about an elite soldier taking on Bolivian drug runners, is Ubisoft's obsession with open worlds bordering on an addiction?

Fittingly for a game centred around cocaine production and the drug trade's transformative effects on society, Ghost Recon Wildlands bears an uncanny resemblance to the deluge of double albums fuelled by the stuff in the 1970s: self-indulgent and overlong but with enough moments of quality buried within to just about excuse the whole endeavour.

In truth, overlong is perhaps selling Wildlands short. This is an extraordinarily large game that will take months to complete. Ubisoft's obsession with open worlds borders on an addiction itself - it's surely only a mater of time before their rhythm action franchise Just Dance is relocated to a sandbox night club the size of the city of Sheffield - but they've really gone the extra mile here.

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