Article 2Q9T6 Destiny 2: how a fresh start let Bungie make its biggest game yet

Destiny 2: how a fresh start let Bungie make its biggest game yet

by
Guardian Staff
from Technology | The Guardian on (#2Q9T6)

When it came to Destiny's sequel, the Halo developer wiped the slate clean to win over new players and give veterans a fresh experience

Destiny 2, the first true sequel to Bungie's 2014 massively multiplayer online first person shooter, begins with the required bang. The game drops players in the midst of an all-out assault on the Tower, the core social location from the first two years of the series' history and the last bastion of mankind as it fights a war against four separate alien races collectively referred to as "the Darkness".

A new villain, a leader of one of those four races named Dominus Ghaul, has decided to take the fight to humanity's homeworld in an attempt to prove to the Traveller - Destiny's mysterious space-god who elevated humanity to a race of superhero "Guardians" before falling silent aeons earlier - that his people, the Cabal, should have been the rightful recipients of its power.

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