Article 2YKK3 Trying Out RadeonSI's Experimental NIR Support

Trying Out RadeonSI's Experimental NIR Support

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from Phoronix on (#2YKK3)
Last week AMD developers landed experimental NIR support inside RadeonSI as ultimately a step towards ARB_gl_spirv support for this OpenGL Gallium3D driver in being able to re-use the NIR/RADV code-paths. I decided to take the experimental NIR support through a spin to see if it impacted various titles at this point...
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