Article 36D4H Slang Continues To Advance For Easing Shader Writing, Cross-Compiling Shaders

Slang Continues To Advance For Easing Shader Writing, Cross-Compiling Shaders

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from Phoronix on (#36D4H)
NVIDIA and Carnegie Mellon University continue working on the Slang project for providing improved functionality around existing Direct3D HLSL and OpenGL GLSL shaders as well as developing its own shading language...
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