DirectX 12 DXR and Nvidia RTX bring real-time ray-tracing to 3D engines
by from Techreport on (#3JKRP)
Real-time ray tracing has been the elusive Holy Grail of computer graphics as long as there have been computer graphics. Ray tracing has long been used in films and other places where it's okay to take a few hours or more to render a single frame, but historically the technology's just been too demanding to use in games. That said, computers have gotten awfully fast in the past couple decades. Microsoft and Nvidia both announced new software at GDC that could help bring real-time ray tracing to upcoming games: DirectX 12 DXR and Nvidia RTX.
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