AMD casts a light on its Radeon Rays real-time ray tracing tools
by from Techreport on (#3JPDW)
The technology in the spotlight at the Game Developers Conference this year is definitely ray tracing. Microsoft announced its new DXR real-time ray-tracing feature for DirectX 12, and Nvidia is showing off its proprietary RTX acceleration technology that runs on its Volta chips. For its part, AMD is taking the wraps off of Radeon Rays, an open-source "intersection acceleration library." The technology is said to work on all OpenCL 1.2-compatible platform and doesn't require AMD hardware. The company is also showing off a new version of ProRender software with real-time ray-tracing capability.
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