Article 3MC01 NIR Compile Times Are Being Lowered Thanks To Latest Mesa Patches

NIR Compile Times Are Being Lowered Thanks To Latest Mesa Patches

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from Phoronix on (#3MC01)
The latest driver optimization work by Timothy Arceri on Valve's Linux GPU driver team has been working on function inlining within NIR rather than within the GLSL IR optimizations. The net result is faster NIR compile times that benefit the Intel OpenGL driver and also help with RadeonSI Gallium3D...
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