A VR Developer's Thoughts On The Current Mess Of APIs & Hardware
The current VR landscape is fragmented and quite a mess with the lack of standardization and wide variety of hardware capabilities at this point, though fortunately the forthcoming OpenXR standard coming out of The Khronos Group for a standard API for application developers as well as a standard device layer / abstraction interface will clear this up when released later in 2018. But for now we have some interesting remarks from an open-source developer that has been engaging in this area and doing his best with the current VR scene...