Basic Engine: $10 open-source gadget designed to be the best game machine of the 1980s
The Basic Engine is a tiny but intentionally limited computer platform designed to be like a late-1980s game console or home computer, but with some useful modern benefits. In effect, it's like Pico-8, but hardware instead of a set of abstract and arbitrary design limitations on software.
The BASIC Engine is a very low-cost single-board home computer with advanced 2D color graphics and sound capabilities, roughly comparable to late-1980s or early-1990s computers and video game consoles. It can be built at home without special skills or tools and using readily available components for under 10 Euros in parts, or mass-produced for even less.
Graphics and sound 256-color text and graphics at resolutions from 160x200 up to 460x224 (PAL: 508x240) pixels Software sprites (up to 32 sprites sized up to 32x32 pixels). Scrollable tiled background graphics engine with up to four layers. Wavetable synthesizer and PLAY command that renders music in MML format. Loading and saving of PCX image files to and from video memory. Various text fonts built-in, including an ATI 6x8 font (for up to 76 (PAL: 84) characters per line) and PETSCII. Direct manipulation of video memory and controller registers possible, permitting higher-color screen modes, custom resolutions and other video effects.
"Why not just use a Rasberry Pi?" is a common question but the answer should be obvious: it's about a nostalgic idea of the perfect thing that never existed, a technological hiraeth, forbidden to exceed the place and time the yearning was born.