Review: Wasteland 2 for Nintendo Switch
by Seamus Bellamy from on (#3YVHF)

All of the interactions you'll have with NPCs are text-based. Given the small size of the Switch's display, the game's development team could have blown it by making the text too small for older eyes, like mine, to read. But nope: everything is legible. Your choices and any questions you may have to ask during the course of the game are committed with the push of a button. So too is Wasteland 2's turn-based combat. There are explosions, silly animations of bodies being torn in two when a critical shot is made. You will upgrade your gear, endlessly. I remember being frustrated by how the game played using a trackpad. I'm pretty pleased with how the Switch's controls have performed with the game, though. Despite it being a port, it feels like it was made for mobile. I can't say the same for similar titles that I've played on the iPad. Planescape: Torment, for example, was a pain in the ass. I loved it, back in the day, but I could barely stand playing it with a touch interface. Some games demand physical controls. Given what a great experience playing Wasteland 2 has been, I've got a lot of hope for similar ports that'll be popping in the near future: Pillars of Eternity 2 and Diablo 3. Fingers crossed.