"Soft" FP64/INT64 Implementations Merged To Mesa, Intel Driver Already Making Use
For those with older graphics processors, rejoice as with the upcoming Mesa 19.0 driver release it might now be possible to have OpenGL 4.0 thanks to software-based implementations of ARB_gpu_shader_int64 and ARB_gpu_shader_fp64 finally being merged to mainline. The FP64 one is most notable with that being a requirement for OpenGL 4.0 but some older GPUs lacking that capability for bumping past OpenGL 3.3...