Article 4C81H State of play: 3 things we learned at 2019's Game Developers Conference

State of play: 3 things we learned at 2019's Game Developers Conference

by
John Walker
from Technology | The Guardian on (#4C81H)

From Steam's weakening monopoly to the tyranny of sales figures, the same game-changing issues were highlighted by leading figures in an industry teetering on transformation

Never has the games industry felt more on the precipice. The entire medium is on the brink of enormous change, and there's no clear understanding of exactly what sort. Speaking to various industry figures at this year's Games Developers Conference, the feeling is that the current state of affairs is unsustainable.

"Everything is coming to a head right now," said Rami Ismail, organiser of international gaming conference GameDev.World. A combination of a "race to the bottom" with game prices, ever-increasing budgets and the difficulty of getting discovered for newcomers is causing many to push for change.

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