Why Animators First Study the Mechanics of Walking Before Illustrating a Character’s Identifying Gait
Filmmaker Andy M. Saladino of the Royal Ocean Film Society takes a look how illustrators animate unusual movement by first understanding the mechanics of real movement, particularly since the character's gait is a big part the character's personality. Saladino used a compilation of film and animated clips to illustrate this point. He also referred to the expertise of legendary animator Richard Williams to explain more about this concept.
Related Laughing Squid PostsHow Animator Richard Williams Simulated Fluid Camera Movement Using One Drawing Per FrameThe World of UPA, A Video Essay About the Legendary Animation Studio United Productions of AmericaRichard Linklater Talks About Having Professional Patience in an Animated 1988 Commentary TrackThe interesting thing, if you're going to animate crazy things, you have to be able to understand real things or how real actions work.
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