Article 4DVWN Days Gone review – a game of fun and fury, signifying nothing

Days Gone review – a game of fun and fury, signifying nothing

by
Keith Stuart
from Technology | The Guardian on (#4DVWN)

The highly anticipated postapocalyptic adventure builds a believable, thrilling world, but populates it with cardboard cut-out survivors

After only 10 minutes, you realise something about Days Gone that will come to mind throughout the next 20 hours or so: it is as if Far Cry was set in a B-movie version of The Last of Us universe. If you're okay with that, you're going to have a heck of a ride.

The latest title from Sony's SIE Bend Studio (responsible for the Syphon Filter series) is set in the beautiful, rural Pacific Northwest, after the spread of a virus that turns victims into the kind of absolutely-not-zombies we saw in Danny Boyle's film 28 Days Later. Survivors either hole up together in paranoid communities or drift from one compound to the next, killing the infected for bounties.

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