Article 4HE02 A "brief history" of cheating at video games

A "brief history" of cheating at video games

by
Rob Beschizza
from on (#4HE02)
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Back in the day, I had a Datel Action Replay wedged into my Commodore Amiga. More than just a cheat device, it let you peek into all the internal goings-on of a game, manipulating content as well as a few select variables, scrambling the reality so carefully devised by the developers and artists. But, let's face it, more life, father, was where it was at. Engadget's Andrew Tarantola offers a brief history of video game cheating.

As far back as the Commodore 64 era, players themselves used POKES to access the contents of a game's specific memory cell before loading the program. The Commodore 64, ZX Spectrum and Amstrad CPC all allowed POKES. Doing so allowed players to edit various values and, if done properly, boost their stats, impart damage immunity or otherwise modify how the game played. For example, using "POKE 755, 4" on an Atari 8-bit system instructs the graphics card to invert all on-screen text. Of course, finding the right memory cell was a hit-or-miss endeavor. Just as often as you'd find a POKE that boosts your characters powers, you'd find one that imparts the same stat boost to your enemies.

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