Mesa Vulkan Drivers Now Tracking Game Engine/Version For Handling More Workarounds
Currently the Mesa OpenGL/Vulkan drivers have relied upon matching executable names for applying game/application-specific workarounds. But with Vulkan as part of the instance creation information and VkApplicationInfo it's possible to optionally advertise the rendering engine and version in use. The Mesa Vulkan drivers are now making use of that information to allow for more uniform workarounds...