Article 4RQ3X Igalia Is Working On "mediump" Support For Mesa To Help With OpenGL ES Performance

Igalia Is Working On "mediump" Support For Mesa To Help With OpenGL ES Performance

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from Phoronix on (#4RQ3X)
Igalia is working on supporting OpenGL ES' GLSL marking of variables as "mediump" when the precision involving those variables can be lowered to half-float 16-bit registers. That in turn can help with performance when honoring that precision marking, which to date Mesa has ignored...
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