ASTC Texture Compression License Turns Out To Be Restrictive Outside Of Khronos APIs
The lossy ASTC texture compression algorithm has been widely adopted in recent years with it being official extensions to both OpenGL and OpenGL ES. While it may not be as messy as the S3TC patent situation of the past, it turns out Arm's license on Adaptive Scalable Texture Compression actually is quite restrictive outside of the context of Khronos' APIs...