Article 4SGMY Adobe Flash was good, actually

Adobe Flash was good, actually

by
Rob Beschizza
from on (#4SGMY)
Story Image

Adobe Flash, the clunky and unsearchable interactive plugin tech, was always bad. Its presence on a website guaranteed a user interface disaster, an unblockable ad, or general bloated shonkiness. But it was also liberating, making animation and programming accessible in a way unseen since the days of 8-bit computers with BASIC built-in. Flash Is Responsible for the Internet's Most Creative Era, writes Ernie Smith.

The web has actually gotten less creative over time, not more. This interpretation of events is a key underpinning of Web Design: The Evolution of the Digital World 1990-Today (Taschen, $50), a new visual-heavy book from author Rob Ford and editor Julius Wiedemann that does something that hasn't been done on the broader internet in quite a long time: It praises the use of Flash as a creative tool, rather than a bloated malware vessel, and laments the ways that visual convention, technical shifts, and walled gardens have started to rein in much of this unvarnished creativity.

This is a realm where small agencies supporting big brands, creative experimenters with nothing to lose, and teenage hobbyists could stand out simply by being willing to try something risky. It was a canvas with a built-in distribution model. What wasn't to like ... besides a whole host of malware?

Actionscript 2 was the heart of this, a marvel of approachability to amateurs, beginners and people who were just not gonna put up with a bigger headache. After years of trying to learn to program, AS2 got me going. The more capable and pro-oriented Actionscript 3 killed Flash's accessibility to nonprogrammers stone dead and (for better or worse) energized the market for more dedicated game making software.

External Content
Source RSS or Atom Feed
Feed Location https://boingboing.net/feed
Feed Title
Feed Link https://boingboing.net/
Reply 0 comments