Article 4VBDS A game jam where coders were limited to two Tweets-worth of characters

A game jam where coders were limited to two Tweets-worth of characters

by
John Struan
from on (#4VBDS)

The rules for TweetTweetJam were simple--keep it short:

Why 560?
Because you don't always need a ton of code to make something fun. Because sometimes it's nice to scale back. But mostly because it's the length of two tweets. Use a minifier if you need to, and bend the rules if you can. PICO-8 is our recommended tool, but TIC-80 and other text-based engines will work as well!

Rules:

1. Your final game code must be 560 characters or less. This includes spaces and brackets.
2. No spritesheets or external art libraries allowed! All of your game art must fit into your code. Symbols such as if and a... are acceptable, as long as they work in your editor and can be included in a tweet!

The 60 entries included a typing game, city builder, and downhill racer:

Typing game in #pico8, using 279 characters. Made for #TweetTweetJam. Code in replies. #gamedev #tweetcart pic.twitter.com/fZxoC7rFWP

- GunTurtle (@GunTurtle) November 16, 2019

My third #pico8 submission to #TweetTweetJam is a collaboration with StramDozer.
We made a tiny city building game.
Enjoy!https://t.co/NjCfD3N2hY pic.twitter.com/B9EY336eQs

- RhizomaticWarMachine (@RhizomaticWar) November 16, 2019

Fifth (and probably final) #pico8 submission to #TweetTweetJam
It's a snowboarding game entirely inspired by Jammerboard (https://t.co/qCxk5alaVi) by Alexandre Rousseau because I like it.
Play Tweet Tweet Board here:https://t.co/ST0MQf5NXd pic.twitter.com/1vO1w1x1Xe

- RhizomaticWarMachine (@RhizomaticWar) November 17, 2019

My entry for #TweetTweetJam: Rainbow Tunnel!1f308.png

1f3ae.png> https://t.co/UyLWJmcih5
1f31f.png> https://t.co/yoE8KVEw20

My best score is 560. Try to beat it!

Code in the next tweettweets!#pico8 #gamedev #indiedev pic.twitter.com/X3M8JqcXrM

- BoneVolt (@bone_volt) November 17, 2019

Did a quick entry for #TweetTweetJam, the game jam where you make a game using less that 560 characters (two tweets) of code!

I did a tiny recreation of the "Tea Time" minigame from Fire Emblem in @inkleStudios' Ink engine. Play here: https://t.co/QY0CGOP5Qv

& Now the code! 1/3 pic.twitter.com/G4s2g0e9u2

- Hoverbirb (@hoverbird) November 18, 2019

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