The Linux Kernel's Scheduler Apparently Causing Issues For Google Stadia Game Developers
Among the issues that game developers have been facing in bringing their games to Linux for Google's Stadia cloud gaming service apparently stem from kernel scheduler issues. We've known the Linux kernel scheduler could use some improvements and independent developers like Con Kolivas with BFS / MuQSS have pushed for such, but hopefully in 2020 we'll see some real action...