Article 52BMA I need some tips for solve various output messages.

I need some tips for solve various output messages.

by
inukaze
from LinuxQuestions.org on (#52BMA)
Hi there, well right now

1) i had download Wine-5.6 for Slackware(64) 14.2 i had download & installed with

Code:wget -c 'https://sourceforge.net/projects/wine/files/Slackware%20Packages/5.6/x86_64/wine-5.6-x86_64-1sg.txz/download' -O wine-5.6-x86_64-1sg.txzCode:su -c "installpkg wine-5.6-i486-1sg.txz ; ldconfig" rootThe thing is when i try to run like wineboot or winecfg i get :
Code:000b:err:seh:setup_exception stack overflow 1200 bytes in thread 000b eip 000000007bcb6574 esp 0000000000131160 stack 0x130000-0x131000-0x230000
0009:fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize, aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\windows\\system32\\winecfg.exe" failed, status c0000005Well i remove it and i had install the 32 Bits version, and this is working, after i think :
Is a good idea try to make wine for 32 Bits, like wine-compat32 packages and install both architecture packages of the same version of wine ?

Well i download the wine-5.5 64 Bits and installed and this version working fine :
Code:wget -c 'https://sourceforge.net/projects/wine/files/Slackware%20Packages/5.5/x86_64/wine-5.5-x86_64-1sg.txz/download' -O wine-5.5-x86_64-1sg.txz ; su -c 'installpkg wine-5.5-x86_64-1sg.txz ; ldconfig' root ; wineboot ; winecfg2) How i can make permanent the changes do this command :
Code:su -c 'sysctl -w vm.mmap_min_addr="4096" ; ldconfig' rootThis for prevent when i run wine this message appears :
Code:preloader: Warning: failed to reserve range 00010000-00110000.3) i use "ALSA" i and not had pulseaudio on my distro, becuase i really don't like it, and neither want it, well when i ran games (i play a lot on the pc under GNU/Linux Slackware)

a lot of time i notice this message appears :
Quote:
ALSA lib pcm.c:7963:(snd_pcm_recover) underrun occurred
but never i had found a solution for that message using ALSA, but for PulseAudio, on many sites says the solution is

Open the configuration
Code:su -c "editor /etc/pulse/daemon.conf"and add or modify the follow values
Code:default-fragments = 5
default-fragment-size-msec = 2But i don't know where is the equivalent for ALSA

4) Well i use "aqemu" & "qemu" for Virtualization (just because the binary precompiled packages disappear for slonly repository)

each time i start a virtual machine using "(a)qemu" i ever see the follow message

Code:qemu-system-x86_64: warning: Couldn't register with accessibility bus: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken.i found this for solve that :
Code:export NO_AT_BRIDGE=1but i don't had idea was do really, and if good idea make it permanent editing some configuration file or something

5) I need to know for example if possible i can make my own version of slackware 14.2 live edition with xfce with all this changed pre-apply for when i want to install it ?

6) Finally just for curiosity, Someone knows if possible to run the old linux binary executable of "Medal Of Honor : Allied Assault", i try a lot of methods but i never can run the native version for Linux (i really think ea should make a new client based on ioquake3 src)

Command
Code:MESA_EXTENSION_MAX_YEAR=2003 ./mohaa_lnx +set r_gldriver libGL.so.1 +set r_fullscreen 0 +set r_displayrefresh +set r_mode 4 +set r_allowSoftwareGL 0Output
Code:--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Jan 20 2004
----- FS_Startup -----
Current search path:
/home/inukaze/.mohaa/main
/media/2Compartir/Videojuegos/Linux/mohaa/main
/media/2Compartir/Videojuegos/Linux/mohaa/main/Pak6Es.pk3 (471 files)
/media/2Compartir/Videojuegos/Linux/mohaa/main/Pak5.pk3 (259 files)
/media/2Compartir/Videojuegos/Linux/mohaa/main/Pak4.pk3 (593 files)
/media/2Compartir/Videojuegos/Linux/mohaa/main/Pak3.pk3 (669 files)
/media/2Compartir/Videojuegos/Linux/mohaa/main/Pak2.pk3 (4722 files)
/media/2Compartir/Videojuegos/Linux/mohaa/main/Pak1.pk3 (396 files)
/media/2Compartir/Videojuegos/Linux/mohaa/main/Pak0.pk3 (11174 files)

----------------------
18284 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
STUB: wtf in unix/linux_general_extras.c line 95.
STUB: wtf in unix/linux_general_extras.c line 101.
couldn't exec configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
...loading libGL.so.1: Initializing SDL OpenGL display
...setting mode 4: 800 600
Attempting 4/4/4 Color bits, 24 depth, 0 stencil display...
STUB: missing hardware detection in unix/linux_glimp_sdl.c line 985.
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 620/PCIe/SSE2
GL_VERSION: 4.2.0 NVIDIA 304.137
GL_EXTENSIONS: GL_AMD_multi_draw_indirect
GL_EXTENSIONS: GL_ARB_base_instance
GL_EXTENSIONS: GL_ARB_blend_func_extended
GL_EXTENSIONS: GL_ARB_color_buffer_float
GL_EXTENSIONS: GL_ARB_compatibility
GL_EXTENSIONS: GL_ARB_compressed_texture_pixel_storage
GL_EXTENSIONS: GL_ARB_conservative_depth
GL_EXTENSIONS: GL_ARB_copy_buffer
GL_EXTENSIONS: GL_ARB_depth_buffer_float
GL_EXTENSIONS: GL_ARB_depth_clamp
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_draw_buffers
GL_EXTENSIONS: GL_ARB_draw_buffers_blend
GL_EXTENSIONS: GL_ARB_draw_indirect
GL_EXTENSIONS: GL_ARB_draw_elements_base_vertex
GL_EXTENSIONS: GL_ARB_draw_instanced
GL_EXTENSIONS: GL_ARB_ES2_compatibility
GL_EXTENSIONS: GL_ARB_explicit_attrib_location
GL_EXTENSIONS: GL_ARB_fragment_coord_conventions
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_fragment_program_shadow
GL_EXTENSIONS: GL_ARB_fragment_shader
GL_EXTENSIONS: GL_ARB_framebuffer_object
GL_EXTENSIONS: GL_ARB_framebuffer_sRGB
GL_EXTENSIONS: GL_ARB_geometry_shader4
GL_EXTENSIONS: GL_ARB_get_program_binary
GL_EXTENSIONS: GL_ARB_gpu_shader5
GL_EXTENSIONS: GL_ARB_gpu_shader_fp64
GL_EXTENSIONS: GL_ARB_half_float_pixel
GL_EXTENSIONS: GL_ARB_half_float_vertex
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_instanced_arrays
GL_EXTENSIONS: GL_ARB_internalformat_query
GL_EXTENSIONS: GL_ARB_map_buffer_alignment
GL_EXTENSIONS: GL_ARB_map_buffer_range
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_occlusion_query
GL_EXTENSIONS: GL_ARB_occlusion_query2
GL_EXTENSIONS: GL_ARB_pixel_buffer_object
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_point_sprite
GL_EXTENSIONS: GL_ARB_provoking_vertex
GL_EXTENSIONS: GL_ARB_robustness
GL_EXTENSIONS: GL_ARB_sample_shading
GL_EXTENSIONS: GL_ARB_sampler_objects
GL_EXTENSIONS: GL_ARB_seamless_cube_map
GL_EXTENSIONS: GL_ARB_separate_shader_objects
GL_EXTENSIONS: GL_ARB_shader_atomic_counters
GL_EXTENSIONS: GL_ARB_shader_bit_encoding
GL_EXTENSIONS: GL_ARB_shader_image_load_store
GL_EXTENSIONS: GL_ARB_shader_objects
GL_EXTENSIONS: GL_ARB_shader_precision
GL_EXTENSIONS: GL_ARB_shader_subroutine
GL_EXTENSIONS: GL_ARB_shader_texture_lod
GL_EXTENSIONS: GL_ARB_shading_language_100
GL_EXTENSIONS: GL_ARB_shading_language_420pack
GL_EXTENSIONS: GL_ARB_shading_language_include
GL_EXTENSIONS: GL_ARB_shading_language_packing
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_sync
GL_EXTENSIONS: GL_ARB_tessellation_shader
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_buffer_object
GL_EXTENSIONS: GL_ARB_texture_buffer_object_rgb32
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_compression_bptc
GL_EXTENSIONS: GL_ARB_texture_compression_rgtc
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_cube_map_array
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_crossbar
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_float
GL_EXTENSIONS: GL_ARB_texture_gather
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_texture_multisample
GL_EXTENSIONS: GL_ARB_texture_non_power_of_two
GL_EXTENSIONS: GL_ARB_texture_query_lod
GL_EXTENSIONS: GL_ARB_texture_rectangle
GL_EXTENSIONS: GL_ARB_texture_rg
GL_EXTENSIONS: GL_ARB_texture_rgb10_a2ui
GL_EXTENSIONS: GL_ARB_texture_storage
GL_EXTENSIONS: GL_ARB_texture_swizzle
GL_EXTENSIONS: GL_ARB_timer_query
GL_EXTENSIONS: GL_ARB_transform_feedback2
GL_EXTENSIONS: GL_ARB_transform_feedback3
GL_EXTENSIONS: GL_ARB_transform_feedback_instanced
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_uniform_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_array_bgra
GL_EXTENSIONS: GL_ARB_vertex_array_object
GL_EXTENSIONS: GL_ARB_vertex_attrib_64bit
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_vertex_shader
GL_EXTENSIONS: GL_ARB_vertex_type_2_10_10_10_rev
GL_EXTENSIONS: GL_ARB_viewport_array
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_ATI_draw_buffers
GL_EXTENSIONS: GL_ATI_texture_float
GL_EXTENSIONS: GL_ATI_texture_mirror_once
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_bindable_uniform
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_equation_separate
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_Cg_shader
GL_EXTENSIONS: GL_EXT_depth_bounds_test
GL_EXTENSIONS: GL_EXT_direct_state_access
GL_EXTENSIONS: GL_EXT_draw_buffers2
GL_EXTENSIONS: GL_EXT_draw_instanced
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_framebuffer_blit
GL_EXTENSIONS: GL_EXT_framebuffer_multisample
GL_EXTENSIONS: GL_EXTX_framebuffer_mixed_formats
GL_EXTENSIONS: GL_EXT_framebuffer_object
GL_EXTENSIONS: GL_EXT_framebuffer_sRGB
GL_EXTENSIONS: GL_EXT_geometry_shader4
GL_EXTENSIONS: GL_EXT_gpu_program_parameters
GL_EXTENSIONS: GL_EXT_gpu_shader4
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_depth_stencil
GL_EXTENSIONS: GL_EXT_packed_float
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_pixel_buffer_object
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_provoking_vertex
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_shader_objects
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shader_image_load_store
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_stencil_two_side
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_array
GL_EXTENSIONS: GL_EXT_texture_buffer_object
GL_EXTENSIONS: GL_EXT_texture_compression_dxt1
GL_EXTENSIONS: GL_EXT_texture_compression_latc
GL_EXTENSIONS: GL_EXT_texture_compression_rgtc
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_format_BGRA8888
GL_EXTENSIONS: GL_EXT_texture_integer
GL_EXTENSIONS: GL_EXT_texture_lod
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_mirror_clamp
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture_shared_exponent
GL_EXTENSIONS: GL_EXT_texture_s
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
----- CL_Shutdown -----
-----------------------Well appears a black box window for 2 seconds and disappear very quickly

I know for wine is need it to disable a specific GL_EXTENSIONS with a Windows Registry. but i don't know if possible to do the same under the CLI just for try if i can run the game

If you had the game for windows you can try with :
Code:set key="HKCU\Software\Wine\AppDefaults\mohaa.exe\OpenGL"
reg add "%key%" /t REG_SZ /v DisabledExtensions /d GL_ARB_color_buffer_float,GL_ARB_depth_texture,GL_ARB_draw_buffers,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_half_float_pixel,GL_ARB_multisample,GL_ARB_occlusion_query,GL_ARB_pixel_buffer_object,GL_ARB_point_sprite,GL_ARB_shadow,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_texture_border_clamp,GL_ARB_texture_compression,GL_ARB_texture_cube_map,GL_ARB_texture_env_combine,GL_ARB_texture_env_dot3,GL_ARB_texture_float,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rectangle,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ATI_draw_buffers,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_Cg_shader,GL_EXT_depth_bounds_test,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_program_parameters,GL_EXT_packed_depth_stencil,GL_EXT_pixel_buffer_object,GL_EXT_shadow_funcs,GL_EXT_stencil_two_side,GL_EXT_texture3D,GL_EXT_texture_cube_map,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_lod,GL_EXT_texture_mirror_clamp,GL_EXT_texture_sRGB,GL_EXT_timer_query,GL_IBM_rasterpos_clip,GL_IBM_texture_mirrored_repeat,GL_NV_copy_depth_to_color,GL_NV_depth_clamp,GL_NV_fence,GL_NV_float_buffer,GL_NV_fragment_program,GL_NV_fragment_program_option,GL_NV_fragment_program2,GL_NV_framebuffer_multisample_coverage,GL_NV_half_float,GL_NV_light_max_exponent,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_primitive_restart,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_texture_compression_vtc,GL_NV_texture_expand_normal,GL_NV_texture_rectangle,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NVX_conditional_render,GL_SGIS_generate_mipmap,GL_SGIS_texture_lod,GL_SGIX_depth_texture,GL_SGIX_shadow,GL_SUN_slice_accum /ffor disable that GL_Extensions for the game run under wine, i recommend wine : 1.0 , 1.1.30, 1.2, 1.3.30 on the newer versions can run but its very probably you see the message
Code:002f:err:seh:setup_exception_record stack overflow 960 bytes in thread 002f eip 7bc47a4d esp 013e0f70 stack 0x13e0000-0x13e1000-0x1be0000 and the game never start.

Well its just for curiosity because this game, and SimCity3000 Unlimited natives versions for GNU/Linux i can't make working on modern distros.latest?d=yIl2AUoC8zA latest?i=8qJL9C0-y-4:EneFDnVAnvE:F7zBnMy latest?i=8qJL9C0-y-4:EneFDnVAnvE:V_sGLiP latest?d=qj6IDK7rITs latest?i=8qJL9C0-y-4:EneFDnVAnvE:gIN9vFw8qJL9C0-y-4
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