Article 54JCH LLVMpipe Gains Support For On-Disk Shader Cache

LLVMpipe Gains Support For On-Disk Shader Cache

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from Phoronix on (#54JCH)
The LLVMpipe software OpenGL implementation that recently has seen work on MSAA, tessellation shader support, and other improvements, now has a working on-disk shader cache implementation...
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