Article 54R6Q Zink Is Now OpenGL 3.0 Complete For Generic GL Over Vulkan

Zink Is Now OpenGL 3.0 Complete For Generic GL Over Vulkan

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from Phoronix on (#54R6Q)
A few days ago I wrote about Zink now exposing GLSL 1.30 shader support as one of the few remaining hurdles for exposing OpenGL 3.0 support for this Gallium3D OpenGL-on-Vulkan implementation. It turns out this same week, Zink would already cross the significant OpenGL 3.0 milestone...
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