Article 553N2 The Last of Us Part II: the blockbuster game breaking LGBTQ+ barriers

The Last of Us Part II: the blockbuster game breaking LGBTQ+ barriers

by
Keza MacDonald
from Technology | The Guardian on (#553N2)

The bestselling sequel features a gay central character, challenging the last taboo for representation in gaming

A withdrawn-looking 19-year-old leans against the bar in a rustic barn decorated with fairy lights, watching other people dance, taking nervous sips. She is looking at another young woman who is spinning around the room with a couple of different guys. I hate these things," says a friend standing next to her. Tell me about it," she replies.

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