Article 59AGX NVIDIA Ships Vulkan Driver Beta With Fragment Shading Rate Control

NVIDIA Ships Vulkan Driver Beta With Fragment Shading Rate Control

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from Phoronix on (#59AGX)
This week's Vulkan 1.2.158 spec release brought the fragment shading rate extension to control the rate at which fragments are shaded on a per-draw, per-primitive, or per-region basis. This can be useful similar to OpenGL and Direct3D support for helping to allow different, less important areas of the screen be shaded less than areas requiring greater detail/focus...
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