Zink OpenGL-On-Vulkan Development Now Being Done On RADV With Navi GPU
Mike Blumenkrantz who has spent most of the year working on the "Zink" Gallium3D code for allowing universal OpenGL over Vulkan translation and took this Mesa code to OpenGL 4.6 compatibility and in some cases 90%+ the performance of a native OpenGL driver is now working on Zink development from a Radeon Navi graphics card with the RADV driver, which may in turn help uncover bugs and areas of optimizations for the open-source Radeon driver stack...