Article 5B13Y 'To say, I saved the world – that's the magic of games': Bethesda's Todd Howard

'To say, I saved the world – that's the magic of games': Bethesda's Todd Howard

by
Keza MacDonald
from Technology | The Guardian on (#5B13Y)

With a background including Elder Scrolls, Fallout and forthcoming epic Starfield, how does the acclaimed developer see games in the next five years?

When you've got a discography like Todd Howard's, full of critically acclaimed games in the Elder Scrolls and Fallout series, it must be hard to pick a favourite. But there is one game he remembers more fondly than anyone else does: the first he ever worked on.

Terminator: Future Shock," he says. When [Bethesda] came to Fallout, people were saying, oh, you're doing a post-apocalyptic open world! In 3D! But we already did that in Terminator. It's an underrated game that not a lot of people played. I think Quake came out right afterwards, that might have had something to do with it, and understandably so ... Future Shock was made with eight or 10 people and it did a lot of things that no game had done. I remember it got critiqued at the time, which annoyed me to be honest. But now the things it did are commonplace."

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