Article 5C065 Zink OpenGL-On-Vulkan Lands Tessellation Shader Support In Mesa 21.0

Zink OpenGL-On-Vulkan Lands Tessellation Shader Support In Mesa 21.0

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from Phoronix on (#5C065)
Landing in Mesa 21.0 on Tuesday was support for OpenGL tessellation shaders (ARB_tessellation_shader) with the Zink Gallium3D code implementing generic OpenGL support atop Vulkan...
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