Article 5D2P9 Valve and five PC games publishers fined $9.4M for illegal geo-blocking

Valve and five PC games publishers fined $9.4M for illegal geo-blocking

by
Natasha Lomas
from Crunch Hype on (#5D2P9)

A lengthy antitrust investigation into PC games geo-blocking in the European Union by distribution platform Valve and five games publishers has led to fines totalling 7.8 million (~$9.4 million) after the Commission confirmed today that the bloc's rules had been breached.

The geo-blocking practices investigated since before 2017 concerned around 100 PC video games of different genres, including sports, simulation and action games.

In addition to Valve - which has been fined just over 1.6 million - the five sanctioned games publishers are: Bandai Namco (fined 340,000), Capcom (396,000), Focus Home (2.8 million), Koch Media (977,000) and ZeniMax (1.6 million).

The Commission said the fines were reduced by between 10% and 15% owing to cooperation from the companies, with the exception of Valve, which it said chose not to cooperate (a prohibition Decision" rather than a fine reduction was applied in its case).

Valve has been contacted for comment. Update: A company spokesman said: During the seven year investigation Valve has cooperated fully, providing all requested evidence and information to the Commission. We disagree with these findings, and plan to appeal the decision."

An in-depth antitrust investigation was announced publicly by the Commission in February 2017, with a formal statement of objections issued just over two years later - when it accused the companies of entering into bilateral agreements to prevent consumers from purchasing and using PC video games acquired elsewhere than in their country of residence" in contravention of EU rules.

EU goes after Valve for geo-blocking' Steam activation codes

The mechanisms used by the companies to prevent certain cross-border sales of certain PC games were geo-blocked Steam activation keys and bilateral licensing and distribution agreements to restrict certain cross-border sales.

EU lawmakers has now found that these business practices partitioned certain European markets according to national borders - denying regional consumers the benefits of the EU's Digital Single Market to shop around for the best offer.

Commenting in a statement, EVP Margrethe Vestager, who heads up competition policy for the bloc, said: Today's sanctions against the geo-blocking' practices of Valve and five PC video game publishers serve as a reminder that under EU competition law, companies are prohibited from contractually restricting cross-border sales. Such practices deprive European consumers of the benefits of the EU Digital Single Market and of the opportunity to shop around for the most suitable offer in the EU."

According to the Commission's investigation, geo-blocking of Steam activation keys prevented activation of certain of the five games' publishers titles outside of Czechia, Poland, Hungary, Romania, Slovakia, Estonia, Latvia and Lithuania.

It said agreements between the companies to geo-block activation keys had lasted between one and five years and were found to have been implemented at various times between September 2010 and October 2015.

While four of the games publishers (not Capcom) were found to have entered into licensing and distribution agreements with various PC games distributors (not Valve) in the European Economic Area (EEA) which contained clauses which restricted cross-border sales of the affected titles within the EEA, including the aforementioned Central and Eastern European countries.

The Commission said these agreements lasted generally longer (between three and 11 years"), and were implemented at different times between March 2007 and November 2018.

Since the investigation started, EU lawmakers have passed a regulation against unjustified geo-blocking. Although the legislation only applies to PC video games distributed on CDs or DVDs, not to downloads. So games are only partially covered.

A Commission review of how the geo-blocking regulation is operating, published last November, discussed a possible extension of its scope in a range of areas, including for games. However it did not make a strong case for that change. (It also found demand for cross-border access to games, and software generally, relatively low versus other content services.)

But while games distributed via digital downloads look set to remain outside the scope of the EU's unjustified geo-blocking regulation, the fines against Valve et al. show that geo-blocking can still be a legal minefield as contractual agreements to restrict cross-border sales run counter to the bloc's antitrust rules.

The specific breaches are of Article 101 of the Treaty on the Functioning of the European Union (TFEU) and Article 53 of the Agreement on the European Economic Area which prohibit agreements between companies that prevent, restrict or distort competition within the EU's Single Market, per the Commission.

EU lawmakers to push audio-visual sector on geoblocking

This report was updated with comment from Valve. We also made a correction after initially stating that the EU's investigation had taken four years, starting in 2017. That was the date the Commission announced it was launching an in-depth investigation. But, per Valve, the probe took longer - spanning seven years.

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